/**
 * Copyright (c) 2014,www.easygame.org
 * All rights reserved.
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the easygame.org nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY EASYEGRET.COM AND CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
module easy {
    /**
     * logger日志记录
     * 主要是输出到debugwin窗口中,一边debug信息查看
     */
    export class Debug {
        /**
         * log日志记录
         */
        private static _log:string = "";

        public static callbackFunc:Function = null;

        public static set log(str:string) {
            if (GlobalSetting.DEV_MODEL) {
                console.log(str);
                Debug._log += str + "\n";
                if (Debug.callbackFunc) this.callbackFunc.call(null);
            }
        }

        public static get log():string {
            return this._log;
        }

        public static refresh():void {
            if (Debug.callbackFunc) this.callbackFunc.call(null);
        }

        public static clean():void {
            if (GlobalSetting.DEV_MODEL) {
                this._log = "";
                if (this.callbackFunc) this.callbackFunc.call(null);
            }
        }
    }
}